
Physically based renders
Layered skin, subsurface scattering and each material's own MDL code, traced on the GPU and cleaned up by a denoiser.
A control rig, live cloth, sculpting, animation and a physically based path tracer, all on the same scene and all fast.
Morphs, skinning, subdivision and cloth run on the GPU. The viewport keeps up with your hand, and the render is one click away.

Layered skin, subsurface scattering and each material's own MDL code, traced on the GPU and cleaned up by a denoiser.
Pull the fabric, pin it, change the pose: garments move with the body while you work, and bake over the timeline.
Keeps to
Drag a hand or a foot; joints keep to their limits and feet stay on the floor.
A dope sheet, motion layers and clips, rendered to a PNG series or an MP4.
Scenes and libraries from other tools come in as they are. No conversion step.
A scene opened once reopens from a binary cache.
0.16 s to reopen a scenePose in Scene, simulate in Simulation, key in Animation and render, without exporting anything in between.

The timeline under the viewport: keys, clips and motion layers.
Every light and material in KINVEL is checked against a reference render of the same scene. Drag the handle.
Point, spot, shaped and distant lights in lumens and lux, with fog volumes and sun and sky.
Each surface's MDL is compiled for the path tracer, so it looks the way it was made.
The final render stops refining the parts of the frame that are already clean.

KINVELReference · IrayAcross the frame, brightness lands within a few percent of the reference.
What people ask before they start. Anything else: write to us from your account.
No. It reads them where they are. A scene you save in KINVEL is its own .kinvel file that refers to your content and stores what you changed.
Genesis 3, 8, 8.1 and 9 with their morphs, clothing and hair, rigged FBX characters, and props from OBJ and glTF. Anything a scene needs that is not supported yet is named when it opens.
Not for the editor: the viewport works on any GPU with Vulkan 1.3. The path tracer needs hardware ray tracing.
No. KINVEL works with the content you already own. It does not distribute Daz content and never opens encrypted files.
Yes, for a limited time. The editor checks your subscription when it starts and keeps working between checks.
Every plan opens the editor. Bigger plans add computers and the beta channel. Prices are on the pricing page.
Install the launcher, sign in, and open a scene you have or start a new one.