Early access · Windows 10 / 11

Pose, simulate and rendercharacters in one studio.

A control rig, live cloth, sculpting, animation and a physically based path tracer, all on the same scene and all fast.

Vulkan 1.3 · GPU deformation · path tracerScroll
Why KINVEL

The heavy parts, already fast.

Morphs, skinning, subdivision and cloth run on the GPU. The viewport keeps up with your hand, and the render is one click away.

A close-up of a face rendered in KINVEL: skin, eyes and brows.

Physically based renders

Layered skin, subsurface scattering and each material's own MDL code, traced on the GPU and cleaned up by a denoiser.

SkirtSimulating liveGPU · 8.9 ms
TopSettledasleep
Pins2 pinsheld

Cloth that lives

Pull the fabric, pin it, change the pose: garments move with the body while you work, and bake over the timeline.

Keeps to

Joint limits
Feet on the floor
Shoulders follow the arms
Hands out of the body

A rig that knows the body

Drag a hand or a foot; joints keep to their limits and feet stay on the floor.

1306090
Hip
Chest
Head
Left hand

Keys, clips, layers

A dope sheet, motion layers and clips, rendered to a PNG series or an MP4.

Opens what you have

Scenes and libraries from other tools come in as they are. No conversion step.

Fast by design

A scene opened once reopens from a binary cache.

0.16 s to reopen a scene
One window

Every mode works on the same scene.

Pose in Scene, simulate in Simulation, key in Animation and render, without exporting anything in between.

The KINVEL editor in the Animation mode.

The timeline under the viewport: keys, clips and motion layers.

Light

Measured,not tuned by eye.

Every light and material in KINVEL is checked against a reference render of the same scene. Drag the handle.

Lamps in real units

Point, spot, shaped and distant lights in lumens and lux, with fog volumes and sun and sky.

Materials run their own code

Each surface's MDL is compiled for the path tracer, so it looks the way it was made.

Noise stops where it is clean

The final render stops refining the parts of the frame that are already clean.

The scene rendered in KINVEL.The same scene rendered by Iray.KINVELReference · Iray

Across the frame, brightness lands within a few percent of the reference.

Measured

Fast where it matters.

0.16 sReopen a scenefrom the cache
5 msCloth stepon the GPU
7×Faster clothGPU against the CPU
730Scenes in the checksreal user scenes
FAQ

Questions,answered.

What people ask before they start. Anything else: write to us from your account.

Does KINVEL change my content files?

No. It reads them where they are. A scene you save in KINVEL is its own .kinvel file that refers to your content and stores what you changed.

Which characters can I open?

Genesis 3, 8, 8.1 and 9 with their morphs, clothing and hair, rigged FBX characters, and props from OBJ and glTF. Anything a scene needs that is not supported yet is named when it opens.

Do I need a ray-tracing graphics card?

Not for the editor: the viewport works on any GPU with Vulkan 1.3. The path tracer needs hardware ray tracing.

Is third-party content included?

No. KINVEL works with the content you already own. It does not distribute Daz content and never opens encrypted files.

Can I work offline?

Yes, for a limited time. The editor checks your subscription when it starts and keeps working between checks.

What does a plan include?

Every plan opens the editor. Bigger plans add computers and the beta channel. Prices are on the pricing page.

Early access · Windows 10 / 11

Your next characterstarts here.

Install the launcher, sign in, and open a scene you have or start a new one.

0.16 sReopen a scene
5 msCloth step
1.3Vulkan